c# - XNA Game, Full Screen Animation / Video Playback -


I have an XNA game (its a slot machine).

I have some very nice animations for me artist who has 1600x1000 or more than 50 frames, made for me.

I have been using Phantom Sheet for all the animations so far (where all the frames are in an image file and when it is render, it shows the part of the image).

The problem is that you can only load the image of a certain size, depending on your videocard, 2kx2k or 4kx4k is obvious, by putting each frame in a file out of the question for this big animation It is done.

Can you personally load each image and display them in order?

My question:

Is there any good way to run these big animations?

As Texture 2D, there is no benefit to being a Sprischer instead of loading the frame individually?

Is there a free way to play fullscreen video in XNA? Apparently, XAN 3.1 "now supports the ability to run the video that is used to visualize such images and logos, Displays the cut scenes, or can be used to open in-game videos. " This is what you want to use - the size you are talking about is very large for traditional animation techniques. Some sample code is.


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