gdi+ - .NET graphical text entry -


Suppose I'm displaying a bitmap and want to keep the text on that bitmap. I can display a RichEdit or Textbox control in place and allow text to be typed in a certain font / size ... but then the user can "see" the rectangular text entry control appears and the entry / Disappears on editing and cancel edit Includes this bitmap while entering / editing the text My question is how to do this Land that text entry control window "transparent" or "not visible".

Again, if the text is on bitmap, then the user clicks on text and voice appears in the carat text, displays any rectangular rectangle controls, such as text boxes, recit Etc ... , the text becomes "magical" editable.

Is there a way to enter "transparent background" text in .NET?

Some options are given:

  • This is a The text entry box is not a bad thing to show. This explains to the user that after clicking on the bitmap they have entered a new "mode" and are now able to enter the text. For example, it is compatible with editing item names in a previewview, or editing a file file in Windows File Explorer.

  • Textbox supports Border Style None, but it is easy to try to see if it is a transparent background (possibly because the background must be protected during editing tasks) Works adequately for your needs.

  • This is exactly what you want in your performance, fully controlling the third party with just the text, and adding it to the caret display during editing. (I.e., draw a simple line in the case of an inclusion), and in the carat state to handle the keypress to add or remove text. You have to separate the text and background rendering so that you can change it and re-enter it in the form of text.


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