objective c - GetBodyCount() always returning 0 in Box2d? -
I am using the cocos2d-iphone + Box2d engine, to make my body Box2d is a simple call:
  B2 Body * Credabody = World-> CreateBody (and Credboedy Def);   Then I am printing new incremental body count variables:
  CCLOG (@ "There are% 0.0f bodies in the world.", The world - & gt; GetBodyCount ());    However,  GetBodyCount ()  always  0  returns? I know that the body count count has increased, when I debug and am moving into  CreateBody (..)   m_BodyCount , and my inspector returns  1  I can not understand how  world-> GetBodyCount ()  is just a  return m_BodyCount  is going to be unsuccessful and can return 0 ? 
 Hope someone can help! Cheers. 
 
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 what  GetBodyCount ()  is returning an int? If so, then you should use% d in the format string. 
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