objective c - GetBodyCount() always returning 0 in Box2d? -
I am using the cocos2d-iphone + Box2d engine, to make my body Box2d is a simple call:
B2 Body * Credabody = World-> CreateBody (and Credboedy Def);
Then I am printing new incremental body count variables:
CCLOG (@ "There are% 0.0f bodies in the world.", The world - & gt; GetBodyCount ());
However, GetBodyCount ()
always 0
returns? I know that the body count count has increased, when I debug and am moving into CreateBody (..)
m_BodyCount
, and my inspector returns 1
I can not understand how world-> GetBodyCount ()
is just a return m_BodyCount
is going to be unsuccessful and can return 0 ?
Hope someone can help! Cheers.
"Text">
what GetBodyCount ()
is returning an int? If so, then you should use% d in the format string.
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